This is a simple blog to keep track of the evolution of an Artificial Intelligence script developed to play skirmish games with the open source strategy game WZ2100: DyDo-AI

On this blog you can
- View the features of DyDo-AI
- Report bugs
- See on which maps DyDo is playing well
- Learn more about the DyDo-AI personalities
- You can set the personalities via the console (see how)
- You can communicate with DyDo (see how)
- Help me to improve the AI (see how).
- Simple guide on how to change the templates built by DyDo-AI
- DyDo-AI can be downloaded from Warzone SVN too
DOWNLOAD LATEST RELEASE (for Warzone 2100 2.3.x)
DyDo-AI 2.2.1 - (Downloaded 124 times) (added on 24 June 2010)
After weeks of changes and testing I am happy to release the new DyDo AI which is really stronger then ever.
Main features of this new version:
- {change} – AI strength (level) is now always set to LEVEL 5 as default.
- {change} – AI personality is now always set to General 1 as default.
- {change} – The number of working research labs has been increased to speed up research.
- {change} – DyDo selects a research path to develop only certain type of weapons. Consequently only templates with that type of weapons are built. This reduces the time to reach next Tier level and makes AI much stronger. The research path is the same for the AIs belonging to the same team.
Important: you can set the research path for the AI belonging to your team using the chat commands
- <set rp0> Research Path set to 0. AIs in your team will research all technologies.
- <set rp1> Research Path set to 1. AIs in your team will research mainly Flamers and Rockets.
- <set rp2> Research Path set to 2. AIs in your team will research mainly Machine Guns and Cannons.
VTOLs, AA and mortars technologies are searched anyway by all AIs.
If you want to change the AI level or personality (into Turtle AI, VTOL AI or Cyborg AI) you have to do it manually using the chat commands.
DyDo comes with new challenges based on maps developed by myself (to be honest I also got a lot of inspiration from existing maps). The maps can be downloaded from the Warzone Forum (link to be posted soon) or from this page.
DyDo 2.2.1 comes with an update scavenger AI too (DyDo-scav 1.2.1) which fixes a bug.
See the Changelog
DyDo-AI for the Warzone2100 trunk version
DyDo-AI 2.2.1 trunk - (Downloaded 17 times) (added on 24 June 2010)
With this version of DyDo you can play the warzone trunk!
Scavenger AI: dydo-scav
DyDo-scav 1.2.1 - (Downloaded 13 times) (added on 24 June 2010)
Try this version of the scavenger AI which is part of the DyDo package (i.e. you will not need to download it separately). These are the main differences with the standard one:
- creates an alliance with AI player in 2 players game (FEATURE NOT WORKING YET)
- build up to x droids of 9 types
- add each new droid to the defenGroup
- if defenGroup has x droids, send off to attack enemy stuff (mainly human targets)
- first attack starts after x seconds
- two teams wandering likes oil resources
This version is intended to make 1vs1 games a bit harder for human player.
News
24 June 2010: DyDo 2.2.1 released!
28 March 2010: on a trip around the world…I am back the 6th of April
24 March 2010: Released 2.0.8b as stable
23 March 2010: Added a Simple guide on how to change the templates built by DyDo-AI
22 March 2010: I have changed the email, the new one can be found below on this page.
You cannot use DyDo-AI v 1.3 onwards with Warzone 2.2.x but on warzone 2.3.x only
You can contact me on the WZ2100 forum, my nickname there is DylanDog.
DyDo-AI License: GPLv3

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